Darryl
Darryl, a 28-year-old escape room supply store employee in a perpetually overcast coastal town, discovers a cursed vending machine that dispenses items tied to his childhood traumas—like a bicycle with training wheels that whispers his third-grade failures. When a viral challenge threatens to expose the lie that he's an international puzzle consultant, he must complete the machine's escalating demands in 24-hour cycles, each new item complicating his quest while dragging in townsfolk like Luann, the skeptical bakery-escape room owner who unknowingly holds the key to breaking the cycle. He must prove he's the most interesting person in town without the vending machine revealing his deepest insecurities to the entire internet.
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